AI Insights · Timothy · July 2025
Top Basketball Games Performance in Central America: Q2 2025
Explore the performance of top basketball games on a unified platform in Central America during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the performance of basketball games on a unified platform in Central America showcased notable trends across downloads, revenue, and active users. Here's a closer look at the top five games.
Basket Battle from SUPERSONIC STUDIOS LTD saw a fluctuating revenue pattern, reaching a peak of about $55 in late April. Downloads remained fairly stable, with a slight increase to approximately 23.8K in mid-May. Active users began at around 298.4K and experienced a gradual decline, ending the quarter at about 262K.
NBA LIVE Mobile Basketball by Electronic Arts maintained a strong revenue performance, peaking at $261 in mid-June. Downloads showed an upward trend, reaching 22.1K in early June, while active users increased steadily, peaking at around 58.3K in late May before a slight decrease.
Basketball Arena - Sports Game from MASOMO LIMITED experienced a varied revenue trend, with a notable increase to $331 in late April. Downloads peaked at 18.7K in early May, and active users reached around 54K during the same period, followed by a gradual decline.
Basketball Stars™: Multiplayer by Miniclip.com saw its highest revenue at $1.04K in mid-April. Downloads fluctuated significantly, peaking at 15.6K in early April, while active users showed a peak of about 49.9K in late April.
Basketball Battle NO WIFI Game from DoubleTap Software LLC had a modest revenue performance, peaking at $57 in late April. Downloads remained relatively stable, with a peak of 7.4K in late April. Active users showed a slight decline, starting at 22.5K and decreasing to about 18.6K by the end of June.
These insights are based on data from Sensor Tower, which provides more in-depth analyses and metrics for mobile applications.